Posts by Dakhar

    Patchversion: 207.981

    Releasestatus: released

    - Inactive PvP boats will now automatically destroy after 4 weeks of inactivity

    - Enabled auto-destruction for decayed structures on Official Servers.

    - Sunken ships will always destroy after 5 days on Official Servers. This will clear the icon from your maps too, as long the area where the boats were sunk have been revisited.

    - Gunports can now be opened again without cannons (i.e you can now fish out of them again)

    - Fixed some invalid cannon placements / shooting edge cases.

    - Open gunports will obstruct firing from any cannons that are not explicitly linked to them, either by dismounting the shooter or blocking the projectile.

    - Fixed a Sail placement exploit.

    - New game.ini mode for Sunken Ships

    // Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials.

    Patchversion: 207.972

    Releasestatus: released

    - Fixed an issue where NPCs on a Galleon's front NPCs would not replicate, due to the Captain being all the way in the back. This would have previously shown Missing NPCs, even if they were stationed.


    Releasestatus: released

    - Updated localization for German, French, Turkish, Ukrainian, and Swedish.

    - Gunports will no longer open if they do not have a cannon snapped to it

    - Cannons using gunport-snaps now check for near-by freely-snapped cannons before snapping, in order to prevent multiple cannons shooting from one gunport.

    - Fixed the Global Ship Limit counting Sunken Ships

    Patchversion: 207.95

    Releasestatus: released

    - Increase torpedo ammo weight to 12

    - Increase the torpedo launcher weight to 240

    - Reduced the weight bonus torpedo launcher receives from closed gunports to 20%

    - Bola CC duration reduced to 6 seconds on players

    - Bola release time now reduced to 0.5 seconds when removing it from a player

    - Torpedo crafting costs updated. Reduced by approximately 20% and updated metal to require 2 types of ingots. Mythos requirement unchanged.

    - Flame damage now eliminates ballista harpoons

    - Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken.

    - Ballista Harpoon reload time has increased

    - 2x Magic Mythos is now active with bonus rates for Harvesting, XP, Taming, and Gold.

    Patchversion: 207.93

    Releasestatus: released

    - Mortar and Pestle slots increased to 40

    - Soap Blueprint added to Cooking Pot and Grill

    - Large Storage Box slots increased to 100

    - Small Storage Box slots increased to 40

    - Sugars now stack to 500 (increased)

    - Thatch now stacks to 1000 (increased)

    - Grenade weight increased to 5

    - Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box.

    - Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10%

    - Increased Playershop health to 12000

    - Reduced base damage of Blackjacks by 10% and reduced the Fall Swing damage by 65%

    - Doubled stamina cost of shield bash

    - Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista

    - Fixed ""Fail" sound line for the medkit using male voiceline for female characters

    - Fixed being able to place wallhooks on demolishable resources to prevent floating structures

    - Fixed being able to place triangle foundations on top of beds

    - Player Name is now included in the tribe log when scuttling ships or demolishing it via a shipyard

    - Fixed a bug which allowed you to move whilst bola'd

    - You can now base on non-allied PvE boats, and we've added an actionwheel entry to force non-allied characters off of your ship in PvE

    Patchversion: 207.91

    Releasestatus: released

    - Torpedo Damage reduced by 45%

    - Boats will no longer sink when overweighted or overcrewed if they are anchored

    - Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on

    - Submarines docked on hangars now retain their colour after server restarts

    - Prevented firing from gunports if the gunport has not fully opened. This is to resolve crews being dismounted as they were blocked for firing too soon

    - Quest skills are blacked out with a silhouette when not learned

    - Cocoa can now be crafted properly in irrigated grills

    - Fixed FPV reload animation playing when switching from TPV to FPV with the Crossbow

    - Fixed an issue where servers that were running for more than 4 days consecutively without reboot would have choppy water on the client.

    Please note on Thursday, we plan to deploy a patch which will do the following:

    - Increase torpedo ammo weight to 20

    - Increase the torpedo launcher weight to 300

    - Reduced the weight-reduction bonus torpedo launcher receives from closed gunports to 20%

    Patchversion: 207.9

    Releasestatus: released

    - Networking range for players on ships is now the same as players not on ships (~34,000 units)

    - Networking range for unseated NPCs on ships are now about 18,000 units, and seated NPCs are now about 9,000 units.

    - Fixed Crows no longer flying to attack.

    - Fixed Shipyards at max storage capacity (300) fail to create ships.

    - Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. Previously you would have had the debuff permanently until you die and respawn

    Patchversion: 207.7

    Releasestatus: released


    - Fixed harvesting boost from giving more resources than intended

    - Fixed some unharvestable rocks and adding Fiber to missing freeports

    - Moved sextant GPS/Speed/Direction from above the hotbar to below the sextant compass widget

    - Prevented using Lucky Loader when in the middle of a reload

    - Fixed Harvest Boost and other skills from resetting their cooldown upon death

    - Crafting that requires 'water' as a resource will now consume 100 water, rather than the entire container

    - Fixed Grill not being able to use water containers as a crafting resource

    - Fixed overlapping text with Reservoir and Grill

    - Hydra is able to reliably break down trees

    - Fixed an issue with fishing rod where it would destroy itself when the item had broken

    Patchversion: 207.6

    Releasestatus: released


    - Added JSON object library.

    - Added blueprint interface for anonymous communication between mods.

    - Added helper functions for:

    • Searching for creatures by ID.
    • Retrieving filtered class lists.

    - Re-enabled UObject counter in the devkit

    Patchversion: 207.45-207.5

    Releasestatus: released


    - Fixed an issue with dropped ship cargo being incorrectly calculated


    - Optimised Fog of War memory usage.

    - Added a new slider: Ship Draw Distance (note: changing this will require a client reconnect to take effect). This setting changes the distance at which non-core ship structures and seated characters will draw for clients. If you wish to revert this, move the slider all the way to the right, alternatively, slide to the left for higher performance (particularly in large-scale ship battles).

    - Looking at boats through a spy glass will force maximum draw distance on non-core structures and seated characters.

    Patchversion: 207.41

    Releasestatus: released

    - Fixed some server-side crashes

    - Fixed double harvesting feat

    - Ship of the Damned will now lose agro if they have not dealt damage for some time

    - Ship of the Damned Galleons now have cannons on the front

    - Decreased the time it takes for Ship of the Damned to respawn on Golden Age Ruin servers by approximately 75% (previously 1 hour, now 15 minutes)

    - Fixed being able to drag players inside the Ice Dungeon

    Patchversion: 207.2

    Releasestatus: released

    - Enabled Ship Structure Weight to the item tooltip

    - Fixed a client crash caused by crop plots

    - Giant Tortuga: Added step damage to prevent getting stuck on trees. Increased step height to prevent getting stuck on small obstacles and helps to more easily get out of water. Decreased tail swing range as attack missed at old max range.

    - Fixed combat state not being unset with gamepad

    - Fixed displayed ingredient requirements for Unthinkable Delicacy

    notable differences:

    25 animal meat -> 10 cooked prime meat

    10 Magic Marrow -> 10 Mythos

    added 50 hunger requirement to feat description - Updated Cargo container and Dinghy hangar to respect activation rank

    - Updated Shipyards and Scaffolding to respect activation rank

    - Server option to force disable structure prevention volumes

    Server Launch params:


    or in GameUserSettings.ini


    Patchversion: 207

    Releasestatus: released

    - Fixed a bug which impacted Ship of the Damned's ability to sail

    - Updated the quest description for 'Veteran Explorer'. It now takes 25% of all DPs, rather than 50%.

    - Crossbow damage reduced from 65 to 55

    - Faster reload skill effectiveness have been reduced by the following: Pistol - 25% less effective and Blunderbuss/Rifle: 75% less effective

    - Fixed merchant ships from sailing through islands

    Patchversion: 104.61

    Releasestatus: released

    - Creatures no longer require the desired temperature after they reach 10% maturity

    - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol)

    - Reload time on pistols is reduced to 60% when all three pistol skills have been acquired

    - 10% damage increase to pistols

    Patchversion: 102.1

    Releasestatus: released

    - Hand Harvesting Skills now affect tool usage as well.

    - Fixed Climbing Picks sometimes sending the player off into infinity.

    - Ended the Easter Event. Bunny hat skin applications and skinned items will still exist.

    - Significantly optimized the networking of character movement on ships.

    - Fixed a bug where you couldn't see another player turning their character on a ship if they weren't moving.

    - Fixed a server crash.

    - Fixed issue with resources not respawning near shipyards/docks.

    - Fixed an issue where mortars and lighthouses may not have had their activity tags updated properly.

    - Fixed issue that would cause characters (including creatures) based on a ship to "drift" off the ship over time.

    Patchversion: 101.32

    Releasestatus: released

    - Possible fix for shoulder creatures disappearing or flickering post-transition.

    - Placed Water Reservoirs will now show their water richness percentage on the HUD.

    - Water Reservoirs will now gain water from rain.

    - Fixed Treasure Maps generating locations stuck in the world. Will not effect existing Treasure Maps.

    - Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes).

    - Disabled 'Move To Ship' pinwheel action for non-crew tames on Official Servers until we have resolved issues related to the feature.

    - Fixed Island Points totals getting de-synced/displaying incorrectly for Companies.

    Patchversion: 101.1 The Hoppening

    Releasestatus: released

    • Treasure Chests now include Easter Eggs and Chickens (both wild/tamed) will drop them over time.
    • Easter Eggs can be used to purchase crafts of a Bunny Hat (they stack, so you can purchase multiple crafts and keep them even after the event ends!)
    • Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down.
    • Easter Bonus: Egg Maturation speed increased by 3x
    • Increase player speed by 10% across-the-board
    • Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir.
    • You can now self-heal with the medkit. How much healing you get is dependent on a new Self-Healing Skill (though you can Heal yourself without the Skill, you'll only get 10% effectiveness)
    • Killing the Krakens now completes the respective Quest for everyone in the combat zone, not just the people who have got all the Power Stones / Essences. (not retroactive)
    • Fixed Treasure Maps sometimes generating stuck into the world geometry (not retroactive)
    • Spikeshot now has a 15-second Defuse timer that begins upon impact.
    • Company limit on PvP server has been increased to 75.
    • Mermaids should now properly target players on ships (they should then sing to lure the players off the ships).
    • Reduced Submarine max weight to 800
    • Submarines move 33% slower and uses 50% more fuel
    • Submarine is unable to move laterally when overweight/overcrewed, can still move longitudinally.
    • No longer able to place explosive barrel item directly onto the water. Must have them carried and then tossed into the ocean.
    • Increased % scale for Cannon Reload skills, increased from 10 -> 20 -> 30 to 33% -> 66% -> 100%
    • Armour equip timer has been reduced to 5 seconds
    • Melee weapon equip timer has been reduced to 5 seconds
    • Gun equip timer now matches the reload time (when not completing the mini-game or having the special skills, we'll be updating the skills in the future so that they reduce the equip timer).
    • Updated creature breeding biome tags so that creatures can always be bred in biomes they're found in.

    Patchversion: 100.7

    Status: released

    - Possible fix for falling through structures on respawn/fast travel/server load

    - Fix for creatures over spawning when wandering out of spawn areas.

    - Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen.

    - Fixed a case where Army of the Damned were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests.

    - Eliminated some D3D hung crashes

    - Adjusted mythical shipyard crafting requirements so they can be crafted at smithy

    - Maximum tax on PvP is now 30%

    - Barshot projectile has had it's range and speed increased so that it's closer to a regular cannon ball

    - Water Reservoirs now hold 12,000 water and Barrels hold 4,000.

    - Whale health has been increased by 20% and gold reduced by 35%

    - Ballista reload time has been increased

    - Elevators now rise at 3x the rate and can carry 2x more -- may cause some clientside jittering when moving on top of the elevator (known issue that we're working on).

    - Medkit spoil timer increased to 12 hrs

    - Increase durability of grappling hook by 2x

    - Increase earthworm spoil time to 1 hour

    - Increase the stasis range of Mermaid so they're easier to find

    - No cooldown on placing cannons in PvE

    - Reduced creature harvesting for berries

    - Ramshackle sloop weight capacity has been reduced to 1200

    - Raft weight capacity as been increased to 1600

    Patchversion: 100.33

    Releasestatus: released

    - Fixed blueprint number-of-crafts-remaining erroneously appearing on engrams

    - Added a text to craftable item icons indicating how many times it can be crafted based on the resources in the inventory

    - Adjusted the position of the item icon stat label to not overlap with the quantity label

    - Doubled the size of the quantity label on the gameplay HUD item crafting indicator to be more readable

    - Fixed a camera blip when grappling hook attaches in TPV

    - Fixed the Melee Camera Animations checkbox option to work again

    Patchversion: 100.31

    Releasestatus: released

    - Can only select Freeports/Lawless as home servers now on the Official Network

    - Claim resume timer is now 10 seconds after contesting has ended
    - Claim contesting requires placing a flag in range of the enemy flag
    - WALL Lantern resource consumption rate reduced by 75%
    - Max Tax rate on PvE set to 20%, and is only additive on PvE (doesn't reduce the taxee's resources)
    - Improved Grappling Hook functionality resulting in better interactions with Floatsom, and when climbing down.

    - Freeports and Lawless Servers have a unique display icon in the server map grid.