Posts by Dakhar

    Patchversion: 209.491



    Releasestatus: released


    - Magic Mythos bonus rates have been disabled

    - Fast Structure Decay has been disabled on our Official Network (needs more tweaks before we can set this live)



    Patchversion: 209.48



    Releasestatus: released


    - Fixed a bug which would cause bears and horses from not basing on ships when they had storage carts attached to their harness (this would cause them to fall off ships when sailing)

    - Non Seamless Grid maps now save and load player/ship locations properly (notable on mod maps such as OceanTest)

    - Stationed crew can now repair anchored boats

    - Stationed Crew and Idle Crew now have the same gold cost requirements on land and on ships (Client will need to be updated to visualize this change, it's inc!)

    - Fast Structure Decay is now enabled on non-snapped core structures. This means that they will decay within 12 hours.


    Patchversion: 209.46



    Releasestatus: released


    - Shipwrecks and their icons should now correctly vanish on the map after 5 days. We're still investigating legacy wrecks and however they may clear with this change after 5 days, as company data is loaded

    - Fixed "leave Company" button

    Patchversion: 209.43



    Releasestatus: released



    - Fixed a bug which would sometimes cause the Wall Hook to not remember whether a light source was active after loading a saved game


    - Fixed a bug where players would temporarily enter combat state upon transition

    Patchversion: 209.4



    Releasestatus: released



    - Fixed a bug which prevented players from gaining experience at level 149 (Max is level 150)


    - Companies are now enabled and force-created on Single Player so players have access to their Company Log. If you had a pre-existing savefile, you will be able to create a company, however it will only pull in boats/structures/creatures for the grid you're currently on. We recommend creating your company on your most active grid. You can use the cheat command 'cheat givetome' to pull boats/structures/creatures into your new company


    - Added an Admin Command to Single Player: cheat DoLeaveTribe


    - Forest Colouring can now be crafted and applied to items


    - Renamed one of the Purple colours to 'Dark Violet' as there were two of the same name


    - Demolishing buoys will no longer leave the sign floating behind

    Patchversion: 208.1



    Releasestatus: released


    - Single Player Beta Mode


    Note: Whilst not a formal system, Singleplayer users can play on any world json they want, by just replacing these files:

    \ShooterGame\ServerGrid.json

    \ShooterGame\ServerGrid\ (the map images)


    When doing so, please back up your SavedAtlasLocal folder, and then delete your save data using the in-game save delete button.


    - Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. This will be displayed in the top-right hand corner HUD. A single + means ally crew will take gold/food from claim flags. ++ means everyone will take gold/food from the claim flag. A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags.

    - Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!

    Patchversion: 207.999



    Releasestatus: released


    - Crew gold payment and food can now be done via your Company's claim flag. Crew that are on an island or on a fully anchored ship within Settlement range are eligible. Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag.

    - Increased SoTD XP:

    • Schooner approx 20% increase
    • Brig approx 50% increase
    • Galleon approx 100% increase

    Patchversion: 207.998



    Releasestatus: released


    - Fixed Ghostship not appearing/disappearing


    - Increased step height for Elephants and Rhinos to 110 to allow to climb half wall steps, and helps with other obstacles both would realistically be able to step over


    - Golden Age AoD now drop less gold, have a larger respawn radius around players/tames and a longer respawn interval


    - Fixed cases where players would be dismounted from the swivel gun when firing on a ship


    Patchversion: 207.997



    Releasestatus: released


    - A claim flag can longer be placed on a fully anchored ship during peacetime.

    - Grog: Damage bonus changed from +6% to -3%, duration changed from 600s to 300s

    - Rum: Now instead of giving 15 waters, it removes 20 water

    - Target soft spots - Cooldown increased from 15s to 60s and torpor bonus reduced from 35% to 28%

    - Critical strike - Cooldown increased from 20s to 60s and damage bonus reduced from 2x to 1.65x

    - Target weakness - Duration increased from 10s to 24s

    - Reduced the following armor stat scales by 30%:

    • Health
    • Melee
    • Damage
    • Stamina
    • Fortitude
    • Intelligence

    Patchversion: 207.996



    Releasestatus: released



    - AoD on GoldenAge now drop gold when killed. Scales with level.


    - AoD now have a non-weighted random spread up to level 120 on GoldenAge servers


    - AoD are now immune to anything except gun (non-puckle), melee damage and tame damage.


    - Fixed cannons shooting thru overhangs


    - Increased sword damage by 50%


    - Increased mace damage by 35%


    - Increased pike damage by 15%


    - Increased spear damage by 20%


    - Increased throwing knife damage by 20%


    - Increased gun effectiveness against creatures 12.5%


    - Reduced med kit self heal 20%


    - Reduced tiger and lion head hitbox bone damage multiplier to 1.5x


    - Increased minimum island points on PvE from 30 to 70


    - Increased max island points on PvE from 150 to 250


    - Increased max island points on PvP from 250 to 320


    - Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!

    Patchversion: 207.993



    Releasestatus: released

    - Fixed multiple cases where players would become unbased (slide off ships) due to certain structures.


    Patchversion: 207.992



    Releasestatus: released


    - Company Rank settings are no longer the default option on E for climbing ladders if you're an admin or owner of a company


    - Improved Ghostship appearance logic


    - Fixed a bug which allowed clients to complete a musical sheet without even having to play a track


    - Updated Equatorial tags and temps for Giraffe breeding, as it now spawns in the bog.


    - Hid and cleaned up text overlap issues with the Sextant/GPS when inside menus


    Patchversion: 207.99



    Releasestatus: released


    - Fixed a bug which prevented tames and crew on ships from not having their claim timer refreshed on PvE. To refresh their timers, you will need to board the boats they're on.


    - Fixed a bug which would result in the XP Curse lasting permanently (retroactive)


    - Fixed a bug which prevented firing cannons which were placed on the top deck above gunports


    - Beds can only be used to spawn on after the pick up timer has run out


    Patchversion: 207.981



    Releasestatus: released


    - Inactive PvP boats will now automatically destroy after 4 weeks of inactivity

    - Enabled auto-destruction for decayed structures on Official Servers.

    - Sunken ships will always destroy after 5 days on Official Servers. This will clear the icon from your maps too, as long the area where the boats were sunk have been revisited.

    - Gunports can now be opened again without cannons (i.e you can now fish out of them again)

    - Fixed some invalid cannon placements / shooting edge cases.

    - Open gunports will obstruct firing from any cannons that are not explicitly linked to them, either by dismounting the shooter or blocking the projectile.

    - Fixed a Sail placement exploit.

    - New game.ini mode for Sunken Ships


    [/script/shootergame.shootergamemode]
    DestroyDeadShipsIntervalTime=0
    // Defaults to 0, meaning sunk ships would last forever and set to 2592000 for officials.


    Patchversion: 207.972



    Releasestatus: released

    - Fixed an issue where NPCs on a Galleon's front NPCs would not replicate, due to the Captain being all the way in the back. This would have previously shown Missing NPCs, even if they were stationed.

    Patchversion:207.971



    Releasestatus: released


    - Updated localization for German, French, Turkish, Ukrainian, and Swedish.


    - Gunports will no longer open if they do not have a cannon snapped to it


    - Cannons using gunport-snaps now check for near-by freely-snapped cannons before snapping, in order to prevent multiple cannons shooting from one gunport.


    - Fixed the Global Ship Limit counting Sunken Ships


    Patchversion: 207.95



    Releasestatus: released



    - Increase torpedo ammo weight to 12


    - Increase the torpedo launcher weight to 240


    - Reduced the weight bonus torpedo launcher receives from closed gunports to 20%


    - Bola CC duration reduced to 6 seconds on players


    - Bola release time now reduced to 0.5 seconds when removing it from a player


    - Torpedo crafting costs updated. Reduced by approximately 20% and updated metal to require 2 types of ingots. Mythos requirement unchanged.


    - Flame damage now eliminates ballista harpoons


    - Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken.


    - Ballista Harpoon reload time has increased


    - 2x Magic Mythos is now active with bonus rates for Harvesting, XP, Taming, and Gold.


    Patchversion: 207.93



    Releasestatus: released


    - Mortar and Pestle slots increased to 40

    - Soap Blueprint added to Cooking Pot and Grill

    - Large Storage Box slots increased to 100

    - Small Storage Box slots increased to 40

    - Sugars now stack to 500 (increased)

    - Thatch now stacks to 1000 (increased)

    - Grenade weight increased to 5

    - Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box.

    - Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10%

    - Increased Playershop health to 12000

    - Reduced base damage of Blackjacks by 10% and reduced the Fall Swing damage by 65%

    - Doubled stamina cost of shield bash

    - Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista

    - Fixed ""Fail" sound line for the medkit using male voiceline for female characters

    - Fixed being able to place wallhooks on demolishable resources to prevent floating structures

    - Fixed being able to place triangle foundations on top of beds

    - Player Name is now included in the tribe log when scuttling ships or demolishing it via a shipyard

    - Fixed a bug which allowed you to move whilst bola'd

    - You can now base on non-allied PvE boats, and we've added an actionwheel entry to force non-allied characters off of your ship in PvE

    Patchversion: 207.91



    Releasestatus: released


    - Torpedo Damage reduced by 45%

    - Boats will no longer sink when overweighted or overcrewed if they are anchored

    - Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on

    - Submarines docked on hangars now retain their colour after server restarts

    - Prevented firing from gunports if the gunport has not fully opened. This is to resolve crews being dismounted as they were blocked for firing too soon

    - Quest skills are blacked out with a silhouette when not learned

    - Cocoa can now be crafted properly in irrigated grills

    - Fixed FPV reload animation playing when switching from TPV to FPV with the Crossbow

    - Fixed an issue where servers that were running for more than 4 days consecutively without reboot would have choppy water on the client.

    Please note on Thursday, we plan to deploy a patch which will do the following:

    - Increase torpedo ammo weight to 20

    - Increase the torpedo launcher weight to 300

    - Reduced the weight-reduction bonus torpedo launcher receives from closed gunports to 20%

    Patchversion: 207.9



    Releasestatus: released

    - Networking range for players on ships is now the same as players not on ships (~34,000 units)


    - Networking range for unseated NPCs on ships are now about 18,000 units, and seated NPCs are now about 9,000 units.


    - Fixed Crows no longer flying to attack.


    - Fixed Shipyards at max storage capacity (300) fail to create ships.


    - Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. Previously you would have had the debuff permanently until you die and respawn