Posts by Kizmiaz

    Patchversion: 207.8 und 207.81

    Status: released


    • Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. This should improve how it feels when the camera is brushed up against a collision in the world.


    • If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage
    • Torpedo overall damage reduced by 20%
    • Torpedo overall projectile lifespan reduced by 10%
    • Torpedo crafting cost has been increased
    • Fixed hotkey assignments to save on relog
    • Readjusted Marker UI location when minimap is open to prevent overlap
    • You can now use "prying eyes" to look inside lock chests if they are your own company's boxes
    • Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame
    • Significant shoreline data memory optimization

    Patchversion: 104.51

    Status: released

    • - RMB or Middle Mouse Button will now "drop" a grenade
    • Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly
    • Stationed NPC's aside from puckle are now properly melee-damageable
    • Added server option to allow large cannons to not require snap on ship:
      • Game.ini
      • [ShooterGameMode]
      • bDontRequireLargeCannonsToSnapOnShips=true

    • Fixes for cyclops Cloth boots and Kraken Hat not being rewarded
    • Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given.Increased max amounts at full yield from 60 to 80 for Cow and 100 to 200 for Sheep.
    • Melee Combat, fixing two bugs related to blocking:
      • Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits
      • Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group)
    • Added a "turn off" option to ballista and catapult
    • Fixed floating characters on standable tames such as elephants
    • Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state.
    • Added option to hide the pause menu's Server Info Panel

    Patchversion: 104.33

    Status: released 

    • Fixed an issue with leatherwing's grab
    • Large cannons should now properly snap to all gunports
    • Large cannon snaps now require floor/deck underneath
    • Nature's touch cooldown now has unique icon
    • Coral item now has correct coal-type item category icon
    • Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3
    • The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners
    • Item Skins are no longer eliminated when Trading

    Patchversion: 104.2

    Status: released 

    • Hid the unclaim boat button as it's not ready for public release yet
    • Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to
    • When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures.

    Patchversion: 104.14

    Status: released   

    Balance Changes

    - Crab can no longer grab crew off stations

    - Ship claim time reduced by 5x when a ship is unanchored.

    - Large Cannons can now only be placed in gun ports when on ships. Existing gunports that have been placed on decks or ceilings will not be functional and will need to be demolished.

    - Small reduction in Large Cannon damage

    - One-time doubling of acquired Discovery Points for all previously existing player profiles

    - Players will now get 2 Discovery Points per regular discovery rather than 1

    - Quest Discovery Points have also increased by approximately 2x

    - Lighthouses will check for nearby enemy players before being able to be successfully placed

    - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime.

    - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements

    - Flotsam gold reward gold increased by 20%

    - Crew Payment Interval doubled (this means that you'll need to pay them less gold)

    - Shipwreck Gold Reward doubled

    - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality.

    - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards)

    QoL Changes

    - Increased spoil timer on SotD loot.

    - Reduction in Blizzard Sound Effect volume

    - Crewmembers will no longer eat Water Jars from the food larder or their inventories

    - Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc.

    - Transferring items of a higher than base quality will now automatically go into the hotbar space

    Bug Fixes

    -The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area

    - Fix to the movement of elevator when manually operated

    - Fixed a crash on transition

    - Submarine now consumes fuel consistently after crossing a world border

    - Kracken should no longer aggro onto ships/players outside of the barrier

    - Fixed an issue related to ships transitioning with players when a catapult was used

    - Fixed a basing issue which could occur when crabs jumped off ships

    - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen.

    - An unraised noose on a ship will no longer cause a player to take damage upon transferring

    - Fixed an exploit related to harvesting from crop plots

    - Fixed an issue with crop plots unintentionally being able to be stacked

    - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest

    - Items inside a loot bag will now register the correct weight

    - Fixed a visual bug related to the cloth Cyclops Helmet skin

    - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port)

    - The sextant compass buff will no longer be removed upon logging out

    - Fixed Hydra Spawn on H6

    - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H

    - Cannonballs will no longer pass through own collision

    - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers

    - Alloy will now be correctly detected from a resource repair box


    - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures

    - Rectified an inconsistency when painting decks and ceilings on ships

    - Adjusted the Chest Width slider for females in the character creation screen

    - Corrected Hide Cyclops Armour name in BP description

    Patchversion: 103

    Status: released 

    - Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless homeservers that are effectively PvE regions)

    - Servers can use this server config value to scale the player shop upkeep:




    Default value is 0.08, for a 92% reduction from the previous rate.

    - Player Shops are now limited to 70 slots

    - You are now allowed to build more than one player shop per team on an official homeserver, now you can build as many as you want to pay the upkeep for.

    - War Declaration cost has been reduced to 40k gold and 500 of each additional material, rather than 1000.

    - Ability to respawn on your current server when you die on a lawless/freeport server that isn't set to be your home server.

    - Water creatures will no longer lose their targets close to the water surface.

    - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.

    Patchversion: 102.5

    Status: released 

    • Fixed some rare crashes.
    • Stationed NPCs (on boats and land) no longer take damage from guns on Official Servers.
    • Added a new Game.ini ShooterGameMode config bool: bSeatedNPCIgnoreGunDamage=1

    Patchversion: 102.47

    Status: released 

    • You can now reveal unconscious targets contesting your own claimflag (pinwheel option activated on your claimflag)

    Patchversion: 102.46

    Releasestatus: released 

    • Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.

    Patchversion: 102.45

    Status: released 

    • Fixed issue where tames could be given move-onto-ship points that were outside the bounds of the ship, or nearly outside.
    • Fixed issue where tames could potentially fall endlessly and drown when moving-onto-ship.

    Patchversion: 102.4

    Status: released

    • Fixed a server crash
    • Re-enabled Red Alert and the ability to return the crew to their previous seat following a Red Alert (can be activated using Right Shift) on Official Servers

    Patchversion: 102.38

    Status: released 

    • Fixed Dino "drift" on ships for client
    • Fixed issue where Dinos could disappear or erroneously die in some cases when moved onto ships, re-enabled move to ship functionality for Officials.
    • Added cooldowns to activate or reset Red Alert state (clients get a corresponding message onscreen when they try to execute the order during the cooldowns).
    • Fixed issue where crew melee swings on ships couldn't hit their targets.
    • Red Alert temporarily disabled on Official Servers whilst we investigate an issue related to it's stability.

    Patchversion: 100.8 (Server 100.81)

    Status: released

    • Fixed multiple cases where players would get stuck in structures after reloads, respawns, or fast travels.
    • Fixed a bug where player flags would be merged into companies if they didn't have a company previously. Creating your own company when you own a flag will still merge the flag, however joining an existing one won't merge over the flag.
    • Significant improvements for raft sail-mounting control
    • Possible fix for 'ghost islands' appearing when transitioning between servers
    • Submarine is now unlocked when defeating the Kraken, regardless if you have collected all the power stones as an individual.
    • Readjusted (increased) gold dropped from Whales, so that their total reduction was only 17.5% rather than 35%.
    • Active Settlement wars should now show up on the map for everybody, regardless of team and regardless of how zoomed out you are.

    Patchversion: 100.6

    Status: released 

    • Giraffe now harvests 6x thatch again
    • Fixed an issue where structure check was allowing players to build when there was no foundational support
    • Improved bola offset for feeding Elephant and Giraffe
    • Fixed a bug which allowed you to take items from the trade window of another person in the same company as yourself
    • Fixed a case where player inputs would 'stick' on sails that they had just unmanned

    Patchversion: 100.5

    Status: released 

    New server commandlines:

    • ?SuppressSettlementName=true Suppress the capability to rename settlements except for server admins.
    • ?SuppressJoinNotifications=true Hides all the join/leave notifications on a server regardless of client options.