Posts by Kizmiaz

    Patchversion: 209.34

    Releasestatus: released 

    • When replacing invalid claimflags, you can now place them within the green ring of your original flag
    • Claim flag height limit has been increased to 6500 units above sea level

    Patchversion: 209.31

    Status: released

    • Magic Mythos is enabled on our Official Network: 4x Harvesting, 4x Taming, 4x XP, 2x Gold, 2x Egg Hatching, 2x Baby Maturing, 2x Crop Growth, and 50% less mating interval!
    • Company Island Point Limit has been increased by 100
    • Tax Banks can only be placed by Admins or above in companies.
    • Fixed certain level creatures not receiving experience points in Single Player
    • Fixed underwater trenches not loading properly in Single Player
    • Fixed a bug which caused Pistols to have a bullet loaded after being repaired from a broken state
    • Discovery Zones on the map can now be hidden using the Toggle Island Info button on the ATLAS map
    • Discovery on the map now temporarily disappear beyond a certain zoon distance on the map (zooming back in will have them reappear)
    • Important: Claim Flags now have a maximum height limit when being placed. Claim Flags that were previously placed which exceed this limit will indicate as such on the HUD. Those which exceed the limit will be able to place a 2nd claim flag in a viable location. This will destroy your old flag and drop it's entire inventory into a loot cache (2 hour expiration time) on the ground. Next Wednesday, we'll be deploying an update which will force destroy any legacy flags which exceed the height limit. The limit is 4k units above sea level which is approximately 16/17 walls and only admins or above will be able to replace the flag.
    • New configurable ini setting for Claim Flag height limit [/script/shootergame.shootergamemode]
      // you can set this number to 999999 to have no height restrictions.

    Patchversion: 209.1

    Releasestatus: released

    • Added activate sail turning as a keybind (default: Left Shift)
    • Crew Members will now take food/gold from the following structures in this priority (it goes to the 2nd/3rd if the first does not have gold).

               Crew on Land:

    1st priority: Resource Box and Food larder

    2nd priority: Silo

    3rd priority: Claim Flags

             Crew on Fully Anchored Boats:

    1st priority: Silo

    2nd priority: Claim Flags

    3rd priority: Resource Box and Food larder

    • New placeable land structure 'Crew Resources Silo' which allows storage of food and gold to feed crew. Note this will also function on lawless servers, but to do so we've had to have them display island points on the map, however they still will not be able to be claimed.
    • New option on claim flag which allows turning off crew gold and food payment
    • Fixed an edge case which allowed you to fire cannons through walls
    • Fixed a bug where Crew was taking gold/food from a flag before they took it from a resource box/larder when dealing with Crew on Land.
    • Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer
    • Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended

    Patchversion: 208.21

    Status: released

    • Fixed a bug which would cause players to be stuck when unmounting creatures
    • Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be changed to.

    Time for a little apology from this end.

    Summer is a quite busy season for me and therefore I can't keep up with all the patch notes that are being released by Grapeshot.

    In addition Dakhar is moving and is without internet for the upcoming week at least.

    I'll try catch up on the notes and also on the translations.

    thanks for your understanding and patience

    Patchversion: 208.1

    Status: released 

    • Single Player Beta Mode
      Note: Whilst not a formal system, Singleplayer users can play on any world json they want, by just replacing these files:
      (the map images)
    • When doing so, please back up your SavedAtlasLocal folder, and then delete your save data using the in-game save delete button.
    • Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. This will be displayed in the top-right hand corner HUD. A single + means ally crew will take gold/food from claim flags. ++ means everyone will take gold/food from the claim flag. A lack of + means that only the settlement owner's crew will be able to take good/food from claim flags.
    • Magic Mythos is now active for the weekend: 2x bonus rates for Harvesting, Taming, XP and Gold!
    • Future proofing landscape optimization (large patch)

    Just some further information on the update size, the reason it is so large is because a technical change went in place to improve

    the logic surrounding landscapes (not related to single player). Something we plan to improve more on in the future.

    This optimization will basically allow us to reduce the current install size of the game by, hopefully, ~33%.

    The way it works in technical terms is that all the landscape variants of the same shape will use one map, with material variants,

    rather than each having a redundant copy of the large maps themselves. This means we won't have to have all those additional

    copies, thus reducing the effective size of landscapes (which together comprise over 50% of the game's install size)

    Patchversion: 207.8 und 207.81

    Status: released


    • Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. This should improve how it feels when the camera is brushed up against a collision in the world.


    • If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage
    • Torpedo overall damage reduced by 20%
    • Torpedo overall projectile lifespan reduced by 10%
    • Torpedo crafting cost has been increased
    • Fixed hotkey assignments to save on relog
    • Readjusted Marker UI location when minimap is open to prevent overlap
    • You can now use "prying eyes" to look inside lock chests if they are your own company's boxes
    • Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame
    • Significant shoreline data memory optimization

    Patchversion: 104.51

    Status: released

    • - RMB or Middle Mouse Button will now "drop" a grenade
    • Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly
    • Stationed NPC's aside from puckle are now properly melee-damageable
    • Added server option to allow large cannons to not require snap on ship:
      • Game.ini
      • [ShooterGameMode]
      • bDontRequireLargeCannonsToSnapOnShips=true

    • Fixes for cyclops Cloth boots and Kraken Hat not being rewarded
    • Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given.Increased max amounts at full yield from 60 to 80 for Cow and 100 to 200 for Sheep.
    • Melee Combat, fixing two bugs related to blocking:
      • Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits
      • Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group)
    • Added a "turn off" option to ballista and catapult
    • Fixed floating characters on standable tames such as elephants
    • Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state.
    • Added option to hide the pause menu's Server Info Panel

    Patchversion: 104.33

    Status: released 

    • Fixed an issue with leatherwing's grab
    • Large cannons should now properly snap to all gunports
    • Large cannon snaps now require floor/deck underneath
    • Nature's touch cooldown now has unique icon
    • Coral item now has correct coal-type item category icon
    • Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3
    • The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners
    • Item Skins are no longer eliminated when Trading

    Patchversion: 104.2

    Status: released 

    • Hid the unclaim boat button as it's not ready for public release yet
    • Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to
    • When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures.

    Patchversion: 104.14

    Status: released   

    Balance Changes

    - Crab can no longer grab crew off stations

    - Ship claim time reduced by 5x when a ship is unanchored.

    - Large Cannons can now only be placed in gun ports when on ships. Existing gunports that have been placed on decks or ceilings will not be functional and will need to be demolished.

    - Small reduction in Large Cannon damage

    - One-time doubling of acquired Discovery Points for all previously existing player profiles

    - Players will now get 2 Discovery Points per regular discovery rather than 1

    - Quest Discovery Points have also increased by approximately 2x

    - Lighthouses will check for nearby enemy players before being able to be successfully placed

    - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime.

    - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements

    - Flotsam gold reward gold increased by 20%

    - Crew Payment Interval doubled (this means that you'll need to pay them less gold)

    - Shipwreck Gold Reward doubled

    - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality.

    - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards)

    QoL Changes

    - Increased spoil timer on SotD loot.

    - Reduction in Blizzard Sound Effect volume

    - Crewmembers will no longer eat Water Jars from the food larder or their inventories

    - Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc.

    - Transferring items of a higher than base quality will now automatically go into the hotbar space

    Bug Fixes

    -The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area

    - Fix to the movement of elevator when manually operated

    - Fixed a crash on transition

    - Submarine now consumes fuel consistently after crossing a world border

    - Kracken should no longer aggro onto ships/players outside of the barrier

    - Fixed an issue related to ships transitioning with players when a catapult was used

    - Fixed a basing issue which could occur when crabs jumped off ships

    - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen.

    - An unraised noose on a ship will no longer cause a player to take damage upon transferring

    - Fixed an exploit related to harvesting from crop plots

    - Fixed an issue with crop plots unintentionally being able to be stacked

    - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest

    - Items inside a loot bag will now register the correct weight

    - Fixed a visual bug related to the cloth Cyclops Helmet skin

    - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port)

    - The sextant compass buff will no longer be removed upon logging out

    - Fixed Hydra Spawn on H6

    - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H

    - Cannonballs will no longer pass through own collision

    - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers

    - Alloy will now be correctly detected from a resource repair box


    - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures

    - Rectified an inconsistency when painting decks and ceilings on ships

    - Adjusted the Chest Width slider for females in the character creation screen

    - Corrected Hide Cyclops Armour name in BP description

    Patchversion: 103

    Status: released 

    - Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless homeservers that are effectively PvE regions)

    - Servers can use this server config value to scale the player shop upkeep:




    Default value is 0.08, for a 92% reduction from the previous rate.

    - Player Shops are now limited to 70 slots

    - You are now allowed to build more than one player shop per team on an official homeserver, now you can build as many as you want to pay the upkeep for.

    - War Declaration cost has been reduced to 40k gold and 500 of each additional material, rather than 1000.

    - Ability to respawn on your current server when you die on a lawless/freeport server that isn't set to be your home server.

    - Water creatures will no longer lose their targets close to the water surface.

    - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.